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REPORT: Devs Didn't Know About NVIDIA DLSS 5 Before Announcement, Are Shocked & Worried...
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YongYea·Gaming

REPORT: Devs Didn't Know About NVIDIA DLSS 5 Before Announcement, Are Shocked & Worried...

TL;DR

Insider Gaming reports developers at Capcom and Ubisoft learned about DLSS 5 simultaneously with the public, contradicting Nvidia's narrative of broad developer support.

Key Points

  • 1.Developers were kept in the dark. Insider Gaming sources confirm that developers at Capcom and Ubisoft found out about DLSS 5 at the same time as the public — one Ubisoft dev stated this directly.
  • 2.Capcom staff are especially alarmed. Capcom has historically been anti-AI, and internal developers fear the DLSS 5 announcement signals a shift toward generative AI adoption in titles like Resident Evil 9.
  • 3.Nvidia's 'developer support' came only from executives and technical artists. Approvals from Todd Howard, Jun Takuchi (executive producer at Capcom), and technical artists do not represent the creative artists who defined each game's visual direction.
  • 4.DLSS 5 uses a single unified generative AI model across all games. It is not trained per title or per objective, which explains why every showcased game ends up sharing the same 'waxy AI slop' aesthetic regardless of original art direction.
  • 5.Prominent developers publicly condemned DLSS 5. Critics include Hideo Kojima (retweeting comparisons favoring Death Stranding 2), Dave Ashri, a Red Dead Redemption 2/Death Stranding 2 dev, Steve Carlos (Respawn rendering engineer), and Jeff Talbot (Gunfire Games senior concept artist).
  • 6.Jensen Huang dismissed all criticism as 'completely wrong,' claiming DLSS 5 gives developers generative control at the geometry level — but the visual output from the marketing showcase, including a heavily altered character model of Grace, contradicts that claim.

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