R
Raycevick·GamingThe John Wick Game Problem...
TL;DR
Despite being a perfect video game concept, John Wick has only two official games, both now delisted, and neither fully captures its combat.
Key Points
- 1.John Wick Chronicles (2017) was a rushed VR game by Starbreeze that stole assets from Payday 2, had no melee combat, unresponsive enemies, no pause function, and was shorter than the movie itself — then delisted just 3 years later.
- 2.John Wick Hex (2019) was a surprising "timebased strategy" game with Ian McShane and Troy Baker, where a timeline pauses on interruptions to let players chain gunplay and hand-to-hand tactics — but was also delisted earlier in 2024.
- 3.Hex's fatal flaw was padding: wounded enemies reset to their original position, forcing a repetitive shoot-wait-wait-shoot loop that became exhausting as levels tripled in size with no shortcut key for waiting.
- 4.Suit for Hire, an indie game with no John Wick license, best captures the fantasy — one-hit kills, only seven rounds per primary weapon, takedowns that refill ammo, and a "clean suit" seven-kill combo triggering slow-motion finishers.
- 5.Suit for Hire's campaign is structurally disjointed — one location gets seven levels while another gets three, and chapter five drops three consecutive training levels — because it was largely a one-man development project.
- 6.The reason no major John Wick game exists is modern licensing strategy: publishers find it easier and more profitable to sell a John Wick Fortnite skin than fund a full multi-hour licensed game.
- 7.The Half-Life: Alyx mod Gunman Contracts went more viral on YouTube than the official Chronicles VR game, illustrating how badly the official product underdelivered on an obvious concept.
- 8.The video argues John Wick's window may be closing — spinoffs like *The Continental* underperformed, and the franchise can't attract audiences without Keanu Reeves — making a proper big-budget game less likely than ever.
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