Y
YongYea·GamingREPORT: Marathon's Budget Was Over $250 Million & Only Sold 1.2 Million Copies...
TL;DR
Marathon sold only 1.2 million copies against a $250M+ budget, generating roughly $76M in revenue and leaving Sony with a massive net loss.
Key Points
- 1.Marathon sold approximately 1.2 million copies across all platforms. Breakdown: ~800,000 on Steam (70%), ~217,000 on PS5 (19%), and ~133,000 on Xbox (11%), confirmed by Bungie sources cited by journalist Paul Tassy.
- 2.Marathon's development budget exceeded $250 million, per Paul Tassy's reporting. This figure excludes ongoing live-service costs like maintenance, new content development, and continued developer salaries.
- 3.Base game revenue after platform cuts amounts to roughly $34–40 million. At $40 per copy, after Steam and Xbox each take 30%, total sales revenue falls far short of even a fraction of the budget.
- 4.Even with generous microtransaction estimates, total revenue reaches only ~$76–82 million. Assuming every player spent an additional $50 on microtransactions, net revenue still leaves a loss of approximately $170 million against the $250M budget.
- 5.Sony bought Bungie for $3.6 billion expecting a Destiny-level live-service hit. Marathon was meant to anchor Sony's live-service future, making its underperformance a high-stakes failure for PlayStation executives and investors.
- 6.Marathon is not facing imminent shutdown but its long-term survival is precarious. Unlike Concord or Highguard which died within weeks, Marathon has time for a content-driven comeback, though continued player decline could force Sony to question Bungie's future entirely.
Life's too short for long videos.
Summarize any YouTube video in seconds.
Quit Yapping — Try it Free →