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Super Eyepatch Wolf·EntertainmentYou Cannot Play These Games
TL;DR
Fake video games are a legitimate art form because they use implied mechanics, sound, visuals, and fabricated players to create worlds you can never actually enter.
Key Points
- 1.The earliest known fake video game is a 1986 hoax in UK magazine Zap 64, which fabricated a technically impossible Commodore 64 game called "Mindsmear" to win a console war argument — and people loved it so much that musicians composed soundtracks for it.
- 2.Finnish magazine Microbiti published a fake game called "Illuminatus" in 1989 as an April Fool's joke — essentially describing No Man's Sky 30 years early — which later got a fan-made playable demo in 2014.
- 3.Artist Suzie Tristar (mentored by Julian Opie) created the first artistic fake video games in the late 80s using a primitive Amiga and Deluxe Paint 2, photographing her screen to produce physical prints of eerie, glitching virtual worlds.
- 4.The Japanese channel Kizawa Isolation films live-action videos that look like survival horror games by replicating UI overlays, over-the-shoulder camera angles, analog stick movement physics, and even glitchy NPC collision detection through physical acting.
- 5.Fake video game OSTs like "Gunblaze Assault" and "Astrodiver" manufacture entire non-existent games through music alone, borrowing specific sound fonts and instrumentation from real eras (e.g., DKC's Aquatic Ambience) to trigger false gaming memories.
- 6.Low-poly PS1-era visuals are used by artists like Dead Plant Owner and Due Dim to create a liminal "false memory" effect — nostalgia for games players never actually played — because real-time rendering constraints made that era visually unique.
- 7."Titanium Daydream" is a fake Dreamcast-era game presented as a cutscene compilation, deliberately mimicking the hopeful, blocky, awkwardly-localized aesthetic of 1999 Sega games like Shenmue to evoke a pre-9/11 innocence that no longer exists.
- 8.Pet Scop pioneered a fourth method of fake game creation: fabricating the *player* — YouTube user "Paul" — whose sudden disappearance mid-series creates horror through the parasocial bond viewers formed with him, a style of horror impossible before Let's Plays existed.
- 9."No One Can Find This Creepy Dinosaur Game" (uploaded August 29, 2024) uses a fake video essay format to build investment before revealing "Escape Jurassic Hall," a fake PC game whose dinosaur extinction ending mirrors the creator's theme of letting go of the past.
- 10."Vermis Malum" is a horror series where a man finds a laptop with a single game; the game infects him like a parasite, blurring into his real life (including a text-adventure sequence depicting his violent breakdown at a real-world party) — only possible because his isolation made him vulnerable.
- 11.The video introduces a distinction between two components of fake games: the *framework* (mechanics/sound/visuals/player that tricks you into perceiving a game) and the *world* (the fictional reality contained within), using the Voynich Manuscript and the bizarre Codex Seraphinianus as examples of pure worldbuilding with no story or characters.
- 12.The creator also released a book today: a fake video game magazine with fictional staff, fake reviews/previews, and a commissioned 10-year fake franchise called "Ghost Trap" — the special edition sold out, and the standard edition is back in limited stock.
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